BinEdit v2.0
(Textures Menu)
Click the menu bar to goto a page about each section.
- Load - Add textures to the available texture pool.
- Replace - Replace the texture(s) a model uses with alternate RAW graphics .
- Normalize - Map all faces with a single texture. You select the texture. This is also used to view the texture pool as well as copy textures to the windows clipboard.
- Define Animation - Create animated texture sequences.
- Write Texture File - Create *.lst file of textures used by current model.