THE MAPPING WINDOW
Textures: drop down menu displays the current texture pool that's available for mapping.
Texture window: displays working texture, vertices and face lines.
Guides: optionally displays grid markings for easier mapping.
Preview: checkbox toggles real-time texture mapping on the model. This is like auto-proof in a paint program.
Join: joins separated vertice instances.
Layout: spreads face lines to fit the entire texture.
Reset: allows you to start over without closing the mapping window.
Toolbar Buttons: select the mapping modes, described below.
TOOLBAR BUTTONS
Selection
Tool
Note: Vertex points can be mapped individually or in groups. Groups must be selected before they can be mapped.
[ Selection Techniques ]
[ Deselection Techniques ]
Note: Unselected vertices are green, and selected (tagged) vertices are red.
Scale
Group Tool
Note: Scaling only works with Vertex groups, which must first
be predefined with the selection tool.
"SCALE VERTEX GROUP." left click and drag anywhere on texture window.
Note: Vertex group is anchored bottom left.
Move Vertex
Or Group Tool
Note: Vertex points can be mapped individually or in groups. Groups
must be tagged with the selection tool
.
Single vertices can be moved at any time.
[ Techniques ]
Rotate
vertex group tool
Note: Vertex groups must first be tagged with the selection tool.
[ Techniques ]
Texture Tools
Note. When the mapping window opens, the texture tools box will open
too. If it does not open, or if you close it, simply double click any of the
toolbar buttons
to reopen
it.
Info Tab
Number of vertices selected: Displays the number of vertices currently selected.
Curser Position: Displays the cursor's (x,y) coordinates on the current texture.
Hot Vertex: On mouseover, displays the vertex's (x,y) coordinates on the current texture.
Flip/Rotate Tab
Angle: Enter a "± degree" value, then hit "set" to rotate selected vertices accordingly.
Rotate 90º: Rotates all vertices (whether selected or not) 90º counter clockwise.
Flip Horizontally: Flips all vertices (whether selected or not) horizontally, right to left.
Flip Vertically: Flips all vertices (whether selected or not) vertically, top to bottom.
Selected Vertices Only: Only preselected vertices will flip or rotate when checked.
Model Tab
Note. This effects the main BinEdit work space. It does not directly effect mapping. This is used to preview mapping prior to accepting changes. This is an excellent tool.
Angle: Enter a "± degree" value, then hit "set" to precisely rotate the model preview (main window) accordingly.
Axis: Radio buttons designate along which axis to rotate.
Reset: Resets all axes to zero within the preview (main) window. Can be helpful.
Mouse: Left click or, Left click and drag within "clock face" to rotate preview (main window).
Zoom Tab
Note. This magnifies the texture window.
Scale Factor: For precise zooming enter a value (ie 2 = 2:1, -5 = 1:5) then hit set to zoom in/out accordingly.
Zoom In: Magnifies the RAW image by 0.2 each time the button is pressed.
Zoom Out: Zooms out 0.2 each time the button is pressed.
Zoom To Fit: Snaps displayed RAW image back to the default 1:1 scale in the texture window.
Note. Maximizing the mapping window, then zooming in on the texture window allows for very precise mapping detail.
Guides Tab
Show Guides: Toggles (x,y) scales.
Snap To Guides: Toggles the snap feature on and off.
Snap Within: [*] Pixels: Set the desired "snap to" range. What this does is when you are dragging a vertex and come within 5 pixels (default value) of a set guide position then the vertex will quickly snap to that position.