BINEDIT 2.0+ ILLUSTRATED

Mapping 101

Mapping is simply having BinEdit assign a face or a group of faces to use a specific area of a texture.
The first thing you need to do is open your model, then by presssing the Space Bar you can cycle through all the faces. The current face will be displayed in BinEdit with a translucent pink overlay and the face number will be shown in the lower right of the task bar. If the colors of your model make it difficult to see which face is highlighted then toggle on the flat shading display button in the Tool Bar for a better view.
Once you're on the face you want to map, press the F key to tag the face. Tagged faces will be visible in BinEdit by a translucent green overlay (after you flip to the next face).
Once you have the face or group of faces tagged for mapping open the Bin Mapper by going to the Groups menu and selecting Map Face Group to Texture, by pressing the Bin Mapper button , or by pressing the T key

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