BINEDIT 2.0+ ILLUSTRATED

Adding Faces

Since my demo model is just a cube I'm going to add square faces to it (triangular faces are added in the exact same way except they're attached to only three vertices).
You only need to know two things to add a face, One is which vertices (numbers), Two is what order they are to be entered in (clockwise).
Determine which vertices and in what order by pressing the Tab key and noting the vertex number displayed in BinEdits task bar, lower right
Based on my demo models vertex arrangement above, the following is the vertex data (in proper order) that i'll enter into the Add New Face dialog box for the three visible faces shown above.
face 1 = 0 1 2 3
face 2 = 4 0 3 7
face 3 = 4 5 1 0
You will see the new faces displayed in BinEdit as you Add them. If they do not look right, click cancel and double check that you have the proper vertex numbers and that they're entered in the proper sequence. Your faces will first be displayed as a solid color that looks nothing like the texture you used, this's normal since nothings been mapped yet and BinEdit has yet to calculate the face geometry in relationship to the texture.
face 4 = 1 5 6 2, face 5 = 3 2 6 7, face 6 = 5 4 7 6.
After you've added all the faces and confirmed that they are all in place as they should be, save the model and close it. When you reopen it it will look something like this, or like this if you added triangular faces.
 

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