BINEDIT 2.0+ ILLUSTRATED

Adding Faces Prep.

There are two face configurations we can choose from. Square and Triangular.
Square Faces are best suited for flat sided models such as a house or sign. Square faces are also more efficient when it come to rendering in game play (less laggy)
Triangular Faces are best suited for rounded objects such as vehicles and life forms. Triangular faces should always be used for vehicle bodies for MTM2 simply because square faces render badly when damaged in the game.
 
Before you start adding faces you need a raw texture file. You can make a custom one or simply use any old texture you have in your art folder. You can change it later on to whatever texture you like but you must have something in your BinEdit art folder present because BinEdit cannot create a face without a raw texture file to assign it to.
I went ahead and prepped this one for the demo. You can download the art (raw/act) files here.

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